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void ID3D11DeviceContext::RSGetScissorRects([InOut] unsigned int* pNumRects,[Out, Buffer, Optional] RECT* pRects)
public void GetScissorRects(ref int numRectsRef, RectL[] rectsRef)
| Type | Name | Description |
|---|---|---|
| int | numRectsRef | |
| RectL[] | rectsRef |