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void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const void** ppUnorderedAccessViews,[In, Buffer, Optional] const void* pUAVInitialCounts)
public void SetRenderTargetsAndUnorderedAccessViews(int numRTVs, IntPtr renderTargetViewsOut, DepthStencilView depthStencilViewRef, int uAVStartSlot, int numUAVs, IntPtr unorderedAccessViewsOut, IntPtr uAVInitialCountsRef)
| Type | Name | Description |
|---|---|---|
| int | numRTVs | |
| IntPtr | renderTargetViewsOut | |
| DepthStencilView | depthStencilViewRef | |
| int | uAVStartSlot | |
| int | numUAVs | |
| IntPtr | unorderedAccessViewsOut | |
| IntPtr | uAVInitialCountsRef |