[]
        
(Showing Draft Content)

GrapeCity.Documents.DX.Direct3D11.ComputeShaderStage.GetUnorderedAccessViews

GetUnorderedAccessViews Method

GetUnorderedAccessViews(int, int)

Gets an array of views for an unordered resource.

Declaration
public UnorderedAccessView[] GetUnorderedAccessViews(int startSlot, int count)
Parameters
Type Name Description
int startSlot

Index of the first element in the zero-based array to return (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - 1).

int count

Number of views to get (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot).

Returns
Type Description
UnorderedAccessView[]

GetUnorderedAccessViews(int, int, UnorderedAccessView[])

void ID3D11DeviceContext::CSGetUnorderedAccessViews([In] unsigned int StartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)

Declaration
public void GetUnorderedAccessViews(int startSlot, int numUAVs, UnorderedAccessView[] unorderedAccessViewsOut)
Parameters
Type Name Description
int startSlot
int numUAVs
UnorderedAccessView[] unorderedAccessViewsOut