[]
D3D11_FORMAT_SUPPORT
[Flags]
public enum FormatSupport
BackBufferCast = 16777216D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
Blendable = 32768D3D11_FORMAT_SUPPORT_BLENDABLE
Buffer = 1D3D11_FORMAT_SUPPORT_BUFFER
CastWithinBitLayout = 1048576D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
CpuLockable = 131072D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
DecoderOutput = 134217728D3D11_FORMAT_SUPPORT_DECODER_OUTPUT
DepthStencil = 65536D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
Display = 524288D3D11_FORMAT_SUPPORT_DISPLAY
InputAssemblyIndexBuffer = 4D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
InputAssemblyVertexBuffer = 2D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
Mip = 4096D3D11_FORMAT_SUPPORT_MIP
MipAutogen = 8192D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
MultisampleLoad = 4194304D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
MultisampleRenderTarget = 2097152D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
MultisampleResolve = 262144D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
None = 0None
RenderTarget = 16384D3D11_FORMAT_SUPPORT_RENDER_TARGET
ShaderGather = 8388608D3D11_FORMAT_SUPPORT_SHADER_GATHER
ShaderGatherComparison = 67108864D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
ShaderLoad = 256D3D11_FORMAT_SUPPORT_SHADER_LOAD
ShaderSample = 512D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
ShaderSampleComparison = 1024D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
ShaderSampleMonoText = 2048D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
StreamOutputBuffer = 8D3D11_FORMAT_SUPPORT_SO_BUFFER
Texture1D = 16D3D11_FORMAT_SUPPORT_TEXTURE1D
Texture2D = 32D3D11_FORMAT_SUPPORT_TEXTURE2D
Texture3D = 64D3D11_FORMAT_SUPPORT_TEXTURE3D
TextureCube = 128D3D11_FORMAT_SUPPORT_TEXTURECUBE
TypedUnorderedAccessView = 33554432D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
VideoEncoder = 1073741824D3D11_FORMAT_SUPPORT_VIDEO_ENCODER
VideoProcessorInput = 536870912D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT
VideoProcessorOutput = 268435456D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT