[]
D3D11_BIND_FLAG
[Flags]
public enum BindFlags
ConstantBuffer = 4D3D11_BIND_CONSTANT_BUFFER
Decoder = 512D3D11_BIND_DECODER
DepthStencil = 64D3D11_BIND_DEPTH_STENCIL
IndexBuffer = 2D3D11_BIND_INDEX_BUFFER
None = 0None
RenderTarget = 32D3D11_BIND_RENDER_TARGET
ShaderResource = 8D3D11_BIND_SHADER_RESOURCE
StreamOutput = 16D3D11_BIND_STREAM_OUTPUT
UnorderedAccess = 128D3D11_BIND_UNORDERED_ACCESS
VertexBuffer = 1D3D11_BIND_VERTEX_BUFFER
VideoEncoder = 1024D3D11_BIND_VIDEO_ENCODER